MAZE RUNNER
by Daniel Hall
HTML
<pre id="maze"></pre>
<div id="buttons">
<button id="button-north" class="button">NORTH</button>
<button id="button-west" class="button">WEST</button>
<button id="button-east" class="button">EAST</button>
<button id="button-south" class="button">SOUTH</button>
</div>
CSS
#maze {
width: 10em;
margin: 1em;
}
#buttons {
text-align: center;
display: inline-block;
margin-left: 1em;
}
.button {
padding: 1em 0.5em;
JavaScript
var map, player = { x: 1, y: 8 }, i, maze = document.getElementById('maze'), win;
function mapToHTML(map) {
var html = '', x, y, dictionary = {
'H': '<span class="tile wall">H</span>',
'.': '<span class="tile floor">.</span>',
'@': '<span class="tile player">@</span>',
'X': '<span class="tile goal">X</span>',
'Y': '<span class="tile top">Y</span>',
};
for (y = 0; y < map.length; y += 1) {
for (x = 0; x < map[y].length; x += 1) {
html += dictionary[map[y][x]];
}
html += '<br>';
}
return html;
}
function updateMap() {
var displayMap = [], x, y;
for (y = 0; y < map.length; y += 1) {
displayMap[y] = displayMap[y] || [];
for (x = 0; x < map[y].length; x += 1) {
displayMap[y][x] = map[y][x];
}
}
displayMap[player.y][player.x] = '@';
for (y = 0; y < displayMap.length; y += 1) {
displayMap[y] = displayMap[y].join('');
}
maze.innerHTML = mapToHTML(displayMap);
}
function playerMove(x, y) {
var toX = player.x + x, toY = player.y + y;
if (map[toY][toX] === '.' || map[toY][toX] === 'X') {
player.x = toX;
player.y = toY;
}
updateMap();
if (map[toY][toX] === 'X') {
maze.innerHTML = 'YOU WIN';
document.getElementById('buttons').innerHTML = 'YYYY';
}
}
map = [
'HHHHHHHHYHHHHHHXH',
'HHH.HHHHHHHHHHHHH',
'HHHHHHHH...HHHHHH',
'H..HHHHHHH.HHHHHH',
'HHHH..HHHH.......',
'HH......HHHHHH.HH',
'HH.H.H.H.HHHHH.HHH',
'HH.HHHHH.HHHHH.HH',
'H........H......',
'HHHHH.H.HHH.HHHH',
'H...H.H.HH......',
'H.H...H.HHHHHHH.',
'HHH.HHH.HHHHHHH.',
'HHHXHHH.........',
];
for (i = 0; i < map.length; i += 1) {
map[i] = map[i].split('');
}
document.getElementById('button-north').onclick = function () {
playerMove(0, -1);
};
document.getElementById('button-south').onclick = function () {
playerMove(0,...