WebGL-Plot
by danchitnis
HTML
<script src="https://cdn.jsdelivr.net/gh/danchitnis/webgl-plot@master/dist/webglplot.umd.min.js"></script>
<div>
<canvas class="canvas" id="my_canvas"></canvas>
</div>
CSS
body {
background-color: rgb(0.1, 0.1, 0.1);
color: white;
font-family: Arial, Helvetica, sans-serif;
}
.canvas {
width: 100%;
height: 70vh;
}
JavaScript
const canvas = document.getElementById("my_canvas");
const devicePixelRatio = window.devicePixelRatio || 1;
canvas.width = canvas.clientWidth * devicePixelRatio;
canvas.height = canvas.clientHeight * devicePixelRatio;
const numX = canvas.width;
const color = new WebglPlotBundle.ColorRGBA(
Math.random(),
Math.random(),
Math.random(),
1
);
const line = new WebglPlotBundle.WebglLine(color, numX);
const wglp = new WebglPlotBundle.WebglPlot(canvas);
line.arrangeX();
wglp.addLine(line);
function newFrame() {
update();
wglp.update();
requestAnimationFrame(newFrame);
}
requestAnimationFrame(newFrame);
function update() {
const freq = 0.001;
const amp = 0.5;
const noise = 0.1;
for (let i = 0; i < line.numPoints; i++) {
const ySin = Math.sin(Math.PI * i * freq * Math.PI * 2);
const yNoise = Math.random() - 0.5;
line.setY(i, ySin * amp + yNoise * noise);
}
}