body {
background: #333;
}
/*Centering the gauge*/
#canvas {
display: block;
width: 300px;
margin: 100px auto;
}
/*Custom font for numbers*/
@font-face {
font-family: "bebas";
src: url("http://thecodeplayer.com/uploads/fonts/BebasNeue.otf");
}
JavaScript
window.onload = function(){
//canvas initialization
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
//dimensions
var W = canvas.width;
var H = canvas.height;
//Variables
var degrees = 0;
var new_degrees = 0;
var difference = 0;
var color = "lightgreen"; //green looks better to me
var bgcolor = "#222";
var text;
var animation_loop, redraw_loop;
function init()
{
//Clear the canvas everytime a chart is drawn
ctx.clearRect(0, 0, W, H);
//Background 360 degree arc
ctx.beginPath();
ctx.strokeStyle = bgcolor;
ctx.lineWidth = 30;
ctx.arc(W/2, H/2, 100, 0, Math.PI*2, false); //you can see the arc now
ctx.stroke();
//gauge will be a simple arc
//Angle in radians = angle in degrees * PI / 180
var radians = degrees * Math.PI / 180;
ctx.beginPath();
ctx.strokeStyle = color;
ctx.lineWidth = 30;
//The arc starts from the rightmost end. If we deduct 90 degrees from the angles
//the arc will start from the topmost end
ctx.arc(W/2, H/2, 100, 0 - 90*Math.PI/180, radians - 90*Math.PI/180, false);
//you can see the arc now
ctx.stroke();
//Lets add the text
ctx.fillStyle = color;
ctx.font = "50px bebas";
text = Math.floor(degrees/360*100) + "%";
//Lets center the text
//deducting half of text width from position x
text_width = ctx.measureText(text).width;
//adding manual value to position y since the height of the text cannot
//be measured easily. There are hacks but we will keep it manual for now.
ctx.fillText(text, W/2 - text_width/2, H/2 + 15);
}
function draw()
{
//Cancel any movement animation if a new chart is requested
if(typeof animation_loop != undefined) clearInterval(animation_loop);
//random degree from 0 to 360
new_degrees = Math.round(Math.random()*360);
difference = new_degrees - degrees;
//This will animate the gauge to new positions
//The animation will take 1 second
//time for each frame is 1sec / difference in...
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