JSFiddle - React, Tailwind, and code Playground

CSS

body {
	  margin: 0;
}
canvas {
	display: block;
}

JavaScript

import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.119.1/build/three.module.js';
import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/three@0.119.1/examples/jsm/controls/OrbitControls.js';

let camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 2;

    scene = new THREE.Scene();
		
		const loader = new THREE.TextureLoader();
		const map1 = loader.load( 'https://threejs.org/examples/textures/uv_grid_opengl.jpg' );
		const map2 = loader.load( 'https://threejs.org/examples/textures/sprite0.png' );

    const geometry = new THREE.PlaneBufferGeometry();
		geometry.addGroup( 0, 6, 0 );
		geometry.addGroup( 0, 6, 1 );
		
    const materials = [
			new THREE.MeshBasicMaterial( { map: map1 } ),
			new THREE.MeshBasicMaterial( { map: map2, alphaTest: 0.5 } )
		];

    const mesh = new THREE.Mesh( geometry, materials );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		const controls = new OrbitControls( camera, renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}