JSFiddle - React, Tailwind, and code Playground
CSS
body {
margin: 0;
}
canvas {
display: block;
}
JavaScript
import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.119.1/build/three.module.js';
import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/three@0.119.1/examples/jsm/controls/OrbitControls.js';
let camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 2;
scene = new THREE.Scene();
const loader = new THREE.TextureLoader();
const map1 = loader.load( 'https://threejs.org/examples/textures/uv_grid_opengl.jpg' );
const map2 = loader.load( 'https://threejs.org/examples/textures/sprite0.png' );
const geometry = new THREE.PlaneBufferGeometry();
geometry.addGroup( 0, 6, 0 );
geometry.addGroup( 0, 6, 1 );
const materials = [
new THREE.MeshBasicMaterial( { map: map1 } ),
new THREE.MeshBasicMaterial( { map: map2, alphaTest: 0.5 } )
];
const mesh = new THREE.Mesh( geometry, materials );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}