JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser-ce/2.10.2/phaser.js"></script>
JavaScript
var game = new Phaser.Game(500, 300, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update});
var crouchFlag = false;
function preload() {
game.stage.backgroundColor = '#85b5e1';
game.load.spritesheet('player', 'https://upload.cc/i1/2018/03/25/mPOS5X.png',45,65);
game.load.image('button', 'https://upload.cc/i1/2018/03/25/uKeZf5.png');
}
function create() {
player = game.add.sprite(100, 100, 'player');
player.customParams = {};
cursors = game.input.keyboard.createCursorKeys();
crouchAnim = player.animations.add('crouch', [0, 1, 2, 3], 10, false);
crouchAnim.onComplete.add(function () {
crouchFlag = false;
});
Button1 = game.add.button(game.width - 200, game.height - 120, 'button');
Button1.scale.setTo(0.5);
//attack
//right
Button1.events.onInputDown.add(function(){
player.customParams.isCrouch = true;
}, this);
Button1.events.onInputOver.add(function(){
player.customParams.isCrouch = false;
}, this);
Button1.events.onInputUp.add(function(){
player.customParams.isCrouch = false;
}, this);
Button1.events.onInputOut.add(function(){
player.customParams.isCrouch = false;
}, this);
}
function update () {
if (cursors.down.isDown || player.customParams.isCrouch)
{
crouchFlag = true;
} else{
}
console.log(crouchFlag);
if (crouchFlag) {
player.animations.play('crouch');
} else{
player.frame = 0;
}
}