JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r76/three.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<div id="ThreeJS"></div>

JavaScript

// standard global variables
var container, scene, camera, renderer, controls, stats;
//var keyboard = new THREEx.KeyboardState();
//var clock = new THREE.Clock();

// custom global variables
var cube;
var floor;
var projector, mouse = { x: 0, y: 0 }, INTERSECTED;
var sprite1;
var canvas1, context1, texture1;

  init();
  animate();


// FUNCTIONS        
function init() 
{
    // SCENE
    scene = new THREE.Scene();
    // CAMERA
    var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
    var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
    camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
    scene.add(camera);
    camera.position.set(0,15,40);
    camera.lookAt(scene.position);  
    // RENDERER
        renderer = new THREE.WebGLRenderer( {antialias:true} );
//    else
//        renderer = new THREE.CanvasRenderer(); 
    renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
    container = document.getElementById( 'ThreeJS' );
    container.appendChild( renderer.domElement );
    // EVENTS
    //THREEx.WindowResize(renderer, camera);
    //THREEx.FullScreen.bindKey({ charCode : 'm'.charCodeAt(0) });
    // CONTROLS
    controls = new THREE.OrbitControls( camera, renderer.domElement );

    // LIGHT
    var light = new THREE.PointLight(0xffffff);
    light.position.set(0,250,0);
    scene.add(light);
    // FLOOR
    var texture_loader = new THREE.TextureLoader();
    var floorTexture = texture_loader.load( 'images/checker.0.jpg' );
    floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping; 
    floorTexture.repeat.set( 10, 10 );
    var floorMaterial = new THREE.MeshBasicMaterial( { color: '#d9d9d9', side: THREE.DoubleSide } );
    var floorGeometry = new THREE.PlaneGeometry(10, 10, 10, 10);
    floor = new THREE.Mesh(floorGeometry, floorMaterial);
    floor.position.y = -0.5;
    floor.rotation.x = Math.PI / 2;
    floor.name = "Checkerboard Floor";
    scene.add(floor);
    //...