JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.1/phaser.min.js"></script>
<div id="game-div"></div>

JavaScript

var CANVAS_WIDTH = 600;
var CANVAS_HEIGHT = 400;

var game = new Phaser.Game(CANVAS_WIDTH, CANVAS_HEIGHT, Phaser.AUTO, 'game-area', { create: create, update: update, render: render });

var _cursor = {};
var _chatbox = {};
var _input = {};
var _screen = {};
var _BACKSPACE,
        _ENTER;
var word = "phaser";

function create(){
    //special keys
    //http://phaser.io/docs/2.6.1/Phaser.KeyCode.html
    //
    _BACKSPACE = game.input.keyboard.addKey(Phaser.KeyCode.BACKSPACE);
    _ENTER = game.input.keyboard.addKey(Phaser.KeyCode.ENTER);
    //create UI
    _chatbox.sprite = fakeSprite_NoFill(0, 350, 600, 50, '#00FF00');
    
    _screen.bmd = game.add.bitmapData(600, 350);
    _screen.bmd.addToWorld(0, 0);
    
    _screen.bmd.context.font = '46px Arial';
    _screen.bmd.context.fillStyle = '#ffffff';
    _screen.data = 'Guesswork';
    _screen.bmd.context.fillText(_screen.data, 0, 50);
    
    _input.bmd = game.add.bitmapData(600, 80);
    _input.bmd.addToWorld(8, 328);
    _input.bmd.context.font = '46px Arial';
    _input.bmd.context.fillStyle = '#ffffff';
    _input.data = '';
    _input.bmd.context.fillText(_input.data, 64, 64);

    _cursor.bmd = game.add.bitmapData(20, 40);
    _cursor.color1 = fakeSprite(200, 200, 10, 40, '#0000FF');
    _cursor.color2 = fakeSprite(200, 100, 10, 40, '#FFFFFF');
    _cursor.bmd.draw(_cursor.color1,0,0);
    _cursor.bmd.draw(_cursor.color2,10,0);
    _cursor.color1.kill();
    _cursor.color2.kill();

    game.cache.addSpriteSheet('dynamic', '', _cursor.bmd.canvas, 10, 40, 2);
    
    _cursor.sprite = game.add.sprite(8, 355, 'dynamic', 2);
    _cursor.sprite.animations.add('animation');
    _cursor.sprite.animations.play('animation', 2, true);
  
    //  Capture all key presses
    game.input.keyboard.addCallbacks(this, null, null, keyPress);
}

function update(){
    if (_ENTER.isDown){
        _screen.bmd.cls();
        if (_input.data != ''){
            _screen.data = _input.data;
            if (_input.data == word)...