JSFiddle - React, Tailwind, and code Playground
by cristiscu
HTML
<canvas id='canvas' width='400' height='500'></canvas>
CSS
canvas { background-color: #ddd; }
JavaScript
// ===========================
// ancillary geometric classes
// ===========================
var Point = function (x, y)
{
this.x = x;
this.y = y;
}
Point.prototype = {
dist: function (p) { return this.vect(p).norm(); },
vect: function (p) { return new Point (p.x-this.x, p.y-this.y); },
norm: function () { return Math.sqrt (this.x*this.x+this.y*this.y);},
add : function (v) { return new Point (this.x + v.x, this.y + v.y);},
mult: function (a) { return new Point (this.x * a, this.y * a);}
};
var Circle = function (radius, center)
{
this.r = radius;
this.c = center;
};
Circle.prototype = {
surface: function () { return Math.PI * this.r * this.r; },
distance: function (circle) { return this.c.dist(circle.c) - this.r - circle.r; }
};
// =========================
// circle packer lives here!
// =========================
var Packer = function (circles, ratio)
{
this.circles = circles;
this.ratio = ratio;
this.list = this.solve();
}
Packer.prototype = {
// find the smallest rectangle to fit all circles
solve: function ()
{
var res = [];
// compute total surface of the circles
var surface = 0;
for (var i = 0 ; i < this.circles.length ; i++)
surface += Math.PI * Math.pow(this.circles[i],2);
// set a suitable precision
var limit = surface/1000;
for (var i = surface/2; i > limit; i /= 2)
{
var placement = this.compute(surface);
console.log(i
+ ": placed " + placement.length
+ " out of " + this.circles.length
+ " for surface " + surface);
if (placement.length != this.circles.length)
surface += i;
else
{
res = placement;
this.bounds = this.tmp_bounds;
surface -= i;
}
}
return res;
},
// check if a circle is inside...