JSFiddle - React, Tailwind, and code Playground

by crays

HTML

<script src="https://cdn.jsdelivr.net/npm/three@0.121.1/build/three.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/bodymovin/5.7.3/lottie.min.js"></script>

CSS

body {
	margin: 0;
}

JavaScript

let camera, scene, renderer;
let mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 5;

    scene = new THREE.Scene();
		scene.background = new THREE.Color( 0xffffff );
		
		const canvas = document.createElement( 'canvas' );
		canvas.width = 1024;
		canvas.height = 1024;
		const context = canvas.getContext( '2d' );
		
		const animation = bodymovin.loadAnimation( {
			container: document.getElementById( 'bm' ),
			renderer: 'canvas',
			rendererSettings: {
				context: context
			},
			loop: true,
			autplay: true,
			path: 'https://assets5.lottiefiles.com/packages/lf20_mb9ka7yz.json'
      //animationData: json
		} );

		const texture = new THREE.CanvasTexture( canvas );

    const geometry = new THREE.PlaneGeometry();
    const material = new THREE.MeshBasicMaterial( { map: texture } );

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
		
		mesh.material.map.needsUpdate = true;
	

    renderer.render( scene, camera );

}