JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
var mesh, renderer, myRealScene, camera, controls;
init();
animate();
function init() {
// scene that we got from a loader, gltf in my case
var sceneFromFile = new THREE.Scene();
sceneFromFile.add(new THREE.AmbientLight(0x222222));
sceneFromFile.add(new THREE.AxesHelper(20)); // take note of this axis
var geometry = new THREE.SphereGeometry(5, 12, 8);
var material = new THREE.MeshPhongMaterial({
color: 0x00ffff,
flatShading: true,
transparent: true,
opacity: 0.7,
});
mesh = new THREE.Mesh(geometry, material);
sceneFromFile.add(mesh);
// set up my real scene
myRealScene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(20, 20, 20);
controls = new THREE.OrbitControls(camera);
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(20, 20, 0);
myRealScene.add(light);
// add the things from the file i loaded
for (var i = 0; i < sceneFromFile.children.length; i += 1) {
myRealScene.add(sceneFromFile.children[i]);
}
// where is my axis?
}
function animate() {
requestAnimationFrame(animate);
//controls.update();
renderer.render(myRealScene, camera);
}