FabricJS Cartoon Filter

by codingdude

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.6/fabric.min.js"></script>
<canvas width="600" height="400" id="c"></canvas>
<img style="display:none" src="https://images.unsplash.com/photo-1534809027769-b00d750a6bac?ixlib=rb-1.2.1&q=85&fm=jpg&crop=entropy&cs=srgb&ixid=eyJhcHBfaWQiOjU1MjA5fQ&w=2333.3333333333&name=unsplash-Model - Kenagonio https://www.instagram.com/kenagonio/
Photographer - Judeus Samson https://www.instagram.com/judeus.samson.jpg" id="my-image" crossorigin="anonymous">

JavaScript

/*FabricJS Plugin Template*/

fabric.textureSize = 4096;//for filters on large images
/*
  options:
    filterName - name of the filter
    mainParameter - main parameter name
    fragmentSource - code for the fragment shader
    uniforms
    sendUniformData(gl,uniformLocations)
*/
function setupFilter(options){
  fabric.Image.filters[options.filterName] = fabric.util.createClass(fabric.Image.filters.BaseFilter, Object.assign({

    type: options.filterName,

    applyTo2d: function(options) {
      alert("This filter only works on browsers that support webgl");
    },
    getUniformLocations: function(gl, program) {
        return options.uniforms(gl,program);
      },
    createTexture: function(backend, image) {
        return backend.getCachedTexture(image.cacheKey, image._element);
      },    
    sendUniformData: function(gl, uniformLocations) {
        options.sendUniformData(gl, uniformLocations);
    },
    isNeutralState:function(){
    	return false;//this.callSuper('isNeutralState');
    }
  },options));

  fabric.Image.filters[options.filterName].fromObject = fabric.Image.filters.BaseFilter.fromObject;
}

////////////Template end////////////////////


//init filter from template
var options={
    filterName: "Cartoon",
    mainParameter: "channel",
    uniforms:function(gl,program){console.log(gl.getAttribLocation(program,'uTest'));return {uChannel:gl.getUniformLocation(program, 'uChannel')};},
    sendUniformData:function(gl,uniformLocations){
    	gl.uniform1f(uniformLocations.uChannel, this.channel);
    },
    fragmentSource: `
    precision highp float;
    uniform sampler2D uTexture;
    varying vec2 vTexCoord;
    
    uniform float gamma; // 0.6
		uniform float numColors; // 8.0
    
    uniform float uChannel;
    uniform float uStepW;
    uniform float uStepH;
    float uTest;
    
    
      vec4 blur9(sampler2D image, vec2 uv, vec2 resolution, vec2 direction) 
    {
      vec4 color = vec4(0.0);
      vec2 off1 = vec2(1.3846153846) *...