FabricJS Filter Polar Coordinates
by codingdude
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.6/fabric.min.js"></script>
<canvas width="600" height="400" id="c"></canvas>
<img style="display:none" src="https://i.imgur.com/IzBRPq3.jpg" id="my-image" crossorigin="anonymous">
<label for="radius">Radius <input type="range" id="radius" min="0" max="1" step="any"></label><br/>
<label for="rotation">Rotation <input type="range" id="rotation" min="0" max="1" step="any"></label>
<br/>
<label for="flip">Rotation <input type="checkbox" id="flip" ></label>
JavaScript
/*FabricJS Plugin Template*/
fabric.textureSize = 4096;//for filters on large images
/*
options:
filterName - name of the filter
mainParameter - main parameter name
fragmentSource - code for the fragment shader
uniforms
sendUniformData(gl,uniformLocations)
*/
function setupFilter(options){
fabric.Image.filters[options.filterName] = fabric.util.createClass(fabric.Image.filters.BaseFilter, Object.assign({
type: options.filterName,
applyTo2d: function(options) {
alert("This filter only works on browsers that support webgl");
},
getUniformLocations: function(gl, program) {
return options.uniforms(gl,program);
},
createTexture: function(backend, image) {
return backend.getCachedTexture(image.cacheKey, image._element);
},
sendUniformData: function(gl, uniformLocations) {
options.sendUniformData(gl, uniformLocations);
},
isNeutralState:function(){
return false;//this.callSuper('isNeutralState');
}
},options));
fabric.Image.filters[options.filterName].fromObject = fabric.Image.filters.BaseFilter.fromObject;
}
////////////Template end////////////////////
//init filter from template
var options={
filterName: "PolarCoordinates",
mainParameter: "uRotation",
uniforms:function(gl,program){
return {uRadius:gl.getUniformLocation(program, 'uRadius'), uRotation:gl.getUniformLocation(program, 'uRotation'), uFlip:gl.getUniformLocation(program, 'uFlip') };
},
sendUniformData:function(gl,uniformLocations){
gl.uniform1f(uniformLocations.uRadius, this.uRadius);
gl.uniform1f(uniformLocations.uRotation, this.uRotation);
gl.uniform1f(uniformLocations.uFlip, this.uFlip);
},
fragmentSource: `
precision highp float;
uniform sampler2D uTexture;
varying vec2 vTexCoord;
#define PI 3.14159265358979323844
uniform float uRadius,uRotation,uFlip;
void main() {
vec2 pos = vTexCoord;
...