JSFiddle - React, Tailwind, and code Playground
by codemeasandwich
HTML
<script src="http://threejs.org/build/three.min.js"></script>
CSS
canvas { width: 100%; height: 200px }
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//radius, tube, segmentsR, segmentsT, arc
var torus = new THREE.TorusGeometry( 1.5, 0.3, 16, 32 );
// radius, segmentsWidth, segmentsHeight, phiStart, phiLength, thetaStart, thetaLength
var sphere = new THREE.SphereGeometry( 0.3, 16, 16 );
//new THREE.CubeGeometry(1, 1, 1);
var material = new THREE.MeshNormalMaterial({
color: 0x00ffff
});
material = new THREE.MeshPhongMaterial({
// light
specular: '#ffffff',
// intermediate
color: '#ffffff',
// dark
emissive: '#000000',
shininess: 100
});
var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 ); directionalLight.position.set( 0, 10, 10 ); scene.add( directionalLight );
var torusMesh = new THREE.Mesh(torus, material);
var sphereMesh = new THREE.Mesh(sphere, material);
scene.add(torusMesh);
scene.add(sphereMesh);
camera.position.z = 5;
var render = function () {
requestAnimationFrame(render);
torusMesh.rotation.x += 0.006;
torusMesh.rotation.y += 0.009;
renderer.render(scene, camera);
};
render();