JSFiddle - React, Tailwind, and code Playground
by circlecube
HTML
<canvas id="canvas" width="600" height="600"></canvas>
JavaScript
$(function () {
var canvas, canvas_w, canvas_h, context, width, height, x, y = false, radius = 10;
var total_dots = 10;
var fps = 24;
canvas = $("#canvas")[0];
canvas.width = $(window).width();
canvas.height = $(window).height();
canvas_w = $("#canvas").width();
canvas_h = $("#canvas").height();
context = canvas.getContext("2d");
var dots = new Array();
var drag_i = -1;
var gravity = 0;
var friction = .98;
var bounce = -.96;
var wrap = false;
var time = 0;
var circColor = [];
circColor[0] = '#260053';
circColor[1] = '#40001b';
circColor[2] = '#000057';
circColor[3] = '#000000';
var this_dot = {};
function createDot(x, y, r, vx, vy){
for (var j = 0; j < circColor.length; j++) {
for (var i = 0; i < total_dots; i++) {
var this_dot = {
x: typeof(x) != 'undefined' ? x : Math.random() * canvas.width,
y: typeof(y) != 'undefined' ? y : Math.random() * canvas.height,
radius: typeof(r) != 'undefined' ? r : (i / total_dots) * Math.random() * 10,
vx: typeof(vx) != 'undefined' ? vx : Math.random() * 30 - 10,
vy: typeof(vy) != 'undefined' ? vy : Math.random() * 30 - 10,
color: typeof(color) != 'undefined' ? color : circColor[j],
speed: typeof(speed) != 'undefined' ? speed : 5
};
dots.push(this_dot);
}
}
}
createDot();
draw();
function update(){
for (var i=0; i < dots.length; i++){
var this_dot = dots[i];
console.log(time);
...