JSFiddle - React, Tailwind, and code Playground
by Olga Filipova
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/vue/2.0.3/vue.js"></script>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css">
<div id="app" class="container">
<h2>
<span>Pomodoro</span>
<button :disabled="state==='started'" title="start" @click="start()">
<i class="glyphicon glyphicon-play"></i>
</button>
<button :disabled="state!=='started'" title="pause" @click="pause()">
<i class="glyphicon glyphicon-pause"></i>
</button>
<button :disabled="state!=='started' && state !== 'paused'" title="stop" @click="stop()">
<i class="glyphicon glyphicon-stop"></i>
</button>
</h2>
<h3>{{ title }}</h3>
<div class="well">
<div class="pomodoro-timer">
<span>{{ min }}</span>:<span>{{ sec }}</span>
</div>
</div>
<div class="well" :class="{ 'hidden': pomodoroState === 'work' }">
<img :src="'http://thecatapi.com/api/images/get?type=gif&size=med&ts=' + timestamp" />
</div>
</div>
CSS
button:disabled i {
color: gray;
}
JavaScript
const POMODORO_STATES = {
WORK: "work",
REST: "rest"
};
const STATES = {
STARTED: "started",
STOPPED: "stopped",
PAUSED: "paused"
};
const WORKING_TIME_LENGTH_IN_MINUTES = 1;
const RESTING_TIME_LENGTH_IN_MINUTES = 10;
new Vue({
el: "#app",
data: {
state: STATES.STOPPED,
minute: WORKING_TIME_LENGTH_IN_MINUTES,
second: 0,
pomodoroState: POMODORO_STATES.WORK,
timestamp: 0
},
computed: {
title: function () {
return this.pomodoroState === POMODORO_STATES.WORK ? "Work!" : "Rest!"
},
min: function () {
if (this.minute < 10) {
return "0" + this.minute;
}
return this.minute;
},
sec: function () {
if (this.second < 10) {
return "0" + this.second;
}
return this.second;
},
catImgSrc: function () {
return "http://thecatapi.com/api/images/get?type=gif&size=med&ts=" + this.timestamp;
}
},
methods: {
start: function () {
this.state = STATES.STARTED;
this._tick();
this.interval = setInterval(this._tick, 1000);
},
pause: function () {
this.state = STATES.PAUSED;
clearInterval(this.interval);
},
stop: function () {
this.state = STATES.STOPPED;
clearInterval(this.interval);
this.pomodoroState = POMODORO_STATES.WORK;
this.minute = WORKING_TIME_LENGTH_IN_MINUTES;
this.second = 0;
},
_tick: function () {
//update timestamp that is used in image src
if (this.second % 10 === 0) {
this.timestamp = new Date().getTime();
}
//if second is not 0, just decrement second
if (this.second !== 0) {
this.second--;
return;
}
//if second is 0 and minute is not 0, decrement minute and set second to 59
if (this.minute !== 0) {
this.minute--;
this.second = 59;
return;
}
//if second is 0 and minute is 0, toggle working/resting intervals
this.pomodoroState =...