three.js testbed
with orbitControls, XZgrid, info
by chuby0307
HTML
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/lineUtil.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/js/Detector.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/js/OrbitControls.js
"></script>
<script>
document.oncontextmenu = function() {
return false;
}
</script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
position: absolute;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #444400
}
#info2 {
position: absolute;
bottom: 50px;
width: 100%;
text-align: center;
color: #444400
}
a {
color: 0x005500
}
JavaScript
var scene, renderer, camera;
var plane, cyl;
var mouse = new THREE.Vector2();
var keyboard = new KeyboardState();
var line;
var nolineyet = true;
//var contour = "3 1 1 2 3 3 0";
var zero = (0, 0, 0);
var xx = [];
var yy = [];
var zz = 0;
var mesh;
var vel = new THREE.Vector3(-10, 0, 0);
var vel1 = new THREE.Vector3(-10, 0, 10);
var vel2 = new THREE.Vector3(-10, 0, 10);
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0xeeeeee);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-15, 15, 15, -15, 1, 1000);
camera.position.x = 0;
camera.position.y = 50;
camera.position.z = 0;
camera.up.set(0, 0, -1);
camera.lookAt(new THREE.Vector3(0, 0, 0));
//scene.add(camera);
var gridXZ = new THREE.GridHelper(10, 1);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0x999999));
//gridXZ.rotation.x = Math.PI/2;
scene.add(gridXZ);
//readContour();
var cyl_geom = new THREE.CylinderGeometry(1, 1, 6, 32);
var cyl_mat = new THREE.MeshLambertMaterial({
color: 0x11ff11
});
cyl = new THREE.Mesh(cyl_geom, cyl_mat);
cyl.position.set(10, 0, 0);
cyl.name = "leftB";
scene.add(cyl);
/////////////////////////////////////////////////////////////////
var geom = new THREE.Geometry();
var v1 = new THREE.Vector3(-1, 0, 0);
var v2 = new THREE.Vector3(1, 0, -.5);
var v3 = new THREE.Vector3(1, 0, .5);
console.log(geom.vertices)
geom.vertices.push(v1);
geom.vertices.push(v2);
geom.vertices.push(v3);
geom.faces.push(new THREE.Face3(0, 1, 2));
geom.computeFaceNormals();
mesh = new THREE.Mesh(geom, new THREE.MeshNormalMaterial());
mesh.rotation.x = Math.PI;
...