JSFiddle - React, Tailwind, and code Playground
by chuby0307
HTML
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/lineUtil.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/js/Detector.js"></script>
<div id="info">
<a href="javascript:log();">change mode</a>
</div>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
position: absolute;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #444400
}
#info2 {
position: absolute;
bottom: 50px;
width: 100%;
text-align: center;
color: #444400
}
a {
color: 0x005500
}
JavaScript
var scene, renderer, camera;
var plane, cyl;
var mouse = new THREE.Vector2();
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var cube,dot,target;
var line;
var to = false;
var to2 = false;
var nolineyet = true;
var ss;
var zero = (0, 0, 0);
var xx = [];
var yy = [];
var zz = 0;
var timeOut = null;
var mesh;
var mesh2;
var vel = new THREE.Vector3(-10, 0, 0);
var vel1 = new THREE.Vector3(0, 0, 0);
var vel2 = new THREE.Vector3(-10, 0, 10);
//attack
var avel = new THREE.Vector3(-1, 0, 0);
var avel1 = new THREE.Vector3(0, 0, 0);
var avel2 = new THREE.Vector3(0, 0, 0);
var z0 = new THREE.Vector3(10, 0, -10);
var z1 = new THREE.Vector3(-10, 0, -10);
var z2 = new THREE.Vector3(-10, 0, 10);
var z3 = new THREE.Vector3(10, 0, 10);
var poss = new THREE.Vector3(0, 0, 0);
var change=new THREE.Vector3(0, 0, 0);
var dt =0;
var objects = [], plane;
var offset = new THREE.Vector3();
var INTERSECTED, SELECTED;
var raycaster;
var v1 = new THREE.Vector3(-1, 0, 0);
init();
animate();
var changemode = true;
function log() {
changemode = !changemode;
switch (changemode) {
case true:
clock.stop();
break;
default:
break;
}
}
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0x888800);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
//camera = new THREE.OrthographicCamera(-15, 15, 15, -15, 1, 1000);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.x = 0;
camera.position.y = 15;
camera.position.z = 0;
camera.up.set(0, 0, -1);
camera.lookAt(new THREE.Vector3(0, 0, 0));
//scene.add(camera);
var gridXZ = new THREE.GridHelper(12, 1);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
...