JSFiddle - React, Tailwind, and code Playground
by Ali Khaled
HTML
<div class="stepBtnPanel">
<a id="stepBtn1" class="stepBtn">Step 1 - Search</a>
<a id="stepBtn2" class="stepBtn">Step 2 - Profile</a>
<a id="stepBtn3" class="stepBtn">Step 3 - Checkout</a>
<a id="stepBtn4" class="stepBtn">Step 4 - Info</a>
<a id="stepBtn5" class="stepBtn">Step 5 - Sent</a>
</div>
CSS
.stepBtn {
width: 100px;
height: 25px;
float: left;
text-align: center;
font-size: 12px;
color: #fff;
background: #f1592a;
border: 1px dashed #ea4324;
border-radius: 1px;
font-family: "Ubuntu Light";
text-decoration: none;
padding-top: 5px;
box-sizing: border-box;
margin: 45px 5px 0px 5px;
JavaScript
$(document).ready(function() {
// Adding Maxlength to Cel Input
$('input#cel').attr('maxLength','8');
// END
//Set Default State of each portfolio piece
$(".paging").show();
$(".paging a:first").addClass("active");
//Get size of images, how many there are, then determin the size of the image reel.
var imageWidth = $(".window").width();
var imageSum = $(".image_reel img").size();
var imageReelWidth = imageWidth * imageSum;
//Adjust the image reel to its new size
$(".image_reel").css({'width' : imageReelWidth});
//Paging + Slider Function
rotate = function(){
var triggerID = $active.attr("rel") - 1; //Get number of times to slide
var image_reelPosition = triggerID * imageWidth; //Determines the distance the image reel needs to slide
$(".paging a").removeClass('active'); //Remove all active class
$active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function)
//Slider Animation
$(".image_reel").animate({
left: -image_reelPosition
}, 500 );
};
//Rotation + Timing Event
rotateSwitch = function(){
play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds
$active = $('.paging a.active').next();
if ( $active.length === 0) { //If paging reaches the end...
$active = $('.paging a:first'); //go back to first
}
rotate(); //Trigger the paging and slider function
}, 7000); //Timer speed in...