Sample IntersectsObject
by chilipeppr
HTML
<body>
<script src="http://mrdoob.github.io/three.js/build/three.min.js"></script>
<script src="http://mrdoob.github.io/three.js/examples/js/renderers/Projector.js"></script>
<script src="http://mrdoob.github.io/three.js/examples/js/renderers/CanvasRenderer.js"></script>
<script src="http://mrdoob.github.io/three.js/examples/js/libs/stats.min.js"></script>
</body>
CSS
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
JavaScript
var container, stats;
var camera, scene, renderer;
var particleMaterial;
var raycaster;
var objects = [];
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
var info = document.createElement('div');
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - clickable objects';
container.appendChild(info);
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 300, 500);
scene = new THREE.Scene();
var geometry = new THREE.BoxGeometry(100, 100, 100);
for (var i = 0; i < 10; i++) {
var object = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({
color: Math.random() * 0xffffff,
opacity: 0.5
}));
object.position.x = Math.random() * 800 - 400;
object.position.y = Math.random() * 800 - 400;
object.position.z = Math.random() * 800 - 400;
object.scale.x = Math.random() * 2 + 1;
object.scale.y = Math.random() * 2 + 1;
object.scale.z = Math.random() * 2 + 1;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
scene.add(object);
objects.push(object);
}
var PI2 = Math.PI * 2;
particleMaterial = new THREE.SpriteCanvasMaterial({
color: 0x000000,
program: function (context) {
context.beginPath();
context.arc(0, 0, 0.5, 0, PI2, true);
context.fill();
}
});
//
raycaster = new THREE.Raycaster();
renderer =...