hw4

js model

by chaiche

HTML

<div id="info">HW4
<br>car: <a href="https://clara.io/view/a4faf9a7-b1df-42e3-97ca-5b3793bfd129">url</a> tree: <a href="https://clara.io/view/46e150e2-4dff-41a7-bb68-ce7437cc219a">url</a>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var jsonModel;

init();
animate();

function init() {
  var width = window.innerWidth;
  var height = window.innerHeight;

  renderer = new THREE.WebGLRenderer({
    antialias: true
  });
  renderer.setSize(width, height);
	renderer.setClearColor (0x888888);
	document.body.appendChild(renderer.domElement);

  scene = new THREE.Scene();

  camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
  camera.position.set (0,32,80);
  camera.lookAt(new THREE.Vector3(0, 0, 0));

  controls = new THREE.OrbitControls(camera, renderer.domElement);

  var gridXZ = new THREE.GridHelper(100, 10);
  gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
  scene.add(gridXZ);

  var pointLight = new THREE.PointLight(0xffffff);
  pointLight.position.set(0, 300, 200);
  scene.add(pointLight);
  var ambientLight = new THREE.AmbientLight(0x111111);
  scene.add(ambientLight);
	
  THREE.ImageUtils.crossOrigin = '';
  
  
  ob = new THREE.Object3D();
  scene.add(ob);
	var loader = new THREE.ObjectLoader();
loader.load("https://raw.githubusercontent.com/chaiche/graphicsHW/gh-pages/images/porsche-cayman-threejs/porsche-cayman.json",function ( obj ) {
		 jsonModel = obj.clone();
     jsonModel.scale.set(10, 10, 10);
     jsonModel.position.set(70,0,0);
     ob.add(jsonModel);
});

	
loader.load("https://raw.githubusercontent.com/chaiche/graphicsHW/gh-pages/models/tree.json",function ( obj ) {
		 aa = obj.clone();
     aa.scale.set(0.5, 0.5, 0.5);
     aa.position.set(0,0,0);
     scene.add(aa);
});

	var geometry = new THREE.CylinderGeometry( 1, 1, 8, 32 );
  var material = new THREE.MeshBasicMaterial( {color: 0x9F5000} );
  var cylinder = new THREE.Mesh( geometry, material );
  cylinder.position.set(-30,4,10);
  scene.add( cylinder );
  
  var box = makebox();
  box.position.set(0,9,0);
  cylinder.add(box);
}

function animate() {
  controls.update();
  
  ob.rotation.y +=0.017;
  
  requestAnimationFrame(animate);
...