hw4
js model
by chaiche
HTML
<div id="info">HW4
<br>car: <a href="https://clara.io/view/a4faf9a7-b1df-42e3-97ca-5b3793bfd129">url</a> tree: <a href="https://clara.io/view/46e150e2-4dff-41a7-bb68-ce7437cc219a">url</a>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var jsonModel;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor (0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
camera.position.set (0,32,80);
camera.lookAt(new THREE.Vector3(0, 0, 0));
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
THREE.ImageUtils.crossOrigin = '';
ob = new THREE.Object3D();
scene.add(ob);
var loader = new THREE.ObjectLoader();
loader.load("https://raw.githubusercontent.com/chaiche/graphicsHW/gh-pages/images/porsche-cayman-threejs/porsche-cayman.json",function ( obj ) {
jsonModel = obj.clone();
jsonModel.scale.set(10, 10, 10);
jsonModel.position.set(70,0,0);
ob.add(jsonModel);
});
loader.load("https://raw.githubusercontent.com/chaiche/graphicsHW/gh-pages/models/tree.json",function ( obj ) {
aa = obj.clone();
aa.scale.set(0.5, 0.5, 0.5);
aa.position.set(0,0,0);
scene.add(aa);
});
var geometry = new THREE.CylinderGeometry( 1, 1, 8, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0x9F5000} );
var cylinder = new THREE.Mesh( geometry, material );
cylinder.position.set(-30,4,10);
scene.add( cylinder );
var box = makebox();
box.position.set(0,9,0);
cylinder.add(box);
}
function animate() {
controls.update();
ob.rotation.y +=0.017;
requestAnimationFrame(animate);
...