GameProgramming0
Primer
by chaiche
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
JavaScript
var scene, renderer, camera;
var controls;
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(-100,150,200);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
//scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
create();
var road = new THREE.Mesh(new THREE.CylinderGeometry(80, 80, 10,64,1,true),new THREE.MeshBasicMaterial({color: 0x0000ff,side:THREE.DoubleSide}));
road.position.y =0;
scene.add(road);
var road2 = new THREE.Mesh(new THREE.CylinderGeometry(100, 100, 10,64,1,true),new THREE.MeshBasicMaterial({color: 0x0000ff,side:THREE.DoubleSide}));
road.position.y =0;
scene.add(road2);
}
function create(){
object = new THREE.Object3D();
body = new THREE.Mesh(new THREE.BoxGeometry(40, 16, 20),
new THREE.MeshBasicMaterial({
color: 0x0000ff,
}));
body.position.y = 8;
body.position.z = 88;
object.add(body);
var head = new THREE.Mesh(new THREE.CylinderGeometry(7, 7, 30,32),new THREE.MeshBasicMaterial({color: 0xff00ff}));
head.position.set(5,8,0);
head.rotation.z = Math.PI/2;
body.add(head);
var head_top = new THREE.Mesh(new THREE.CylinderGeometry(2, 2, 6,32),new THREE.MeshBasicMaterial({color: 0x0000ff}));
head_top.position.set(9,-8,0);
head_top.rotation.z = Math.PI/2;
head.add(head_top);
var head_top_sphere = new THREE.Mesh(new THREE.SphereGeometry(2,8,8),new THREE.MeshBasicMaterial({color: 0x0000ff}));
head_top_sphere.position.set(0,-3,0);
head_top.add(head_top_sphere);
...