hw3
car
by chaiche
HTML
<div id="info">
<p id='statusPrint'>123
</p>
<button id="btn" style="color:red">birdeye</button>
<p id='Print'>上下:前進與後退,左右:右轉左轉,空白鍵:停止
</p>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
// text-align: center;
color: #ffff00
}
#statusPrint{
color: blue
}
#Print{
float: left;
margin-top: 50%;
overflow: hidden;
color: purple
}
#btn {
clear:both;
float: left;
margin-top: 50%;
margin-left: 5%;
overflow: hidden;
}
JavaScript
var scene, renderer, camera ,cameraHUD;
var controls;
var keyboard = new KeyboardState();
var car_speed = 15;
var car_theta = 0.35;
var clock = new THREE.Clock();
var splineObject;
var dd = [];
var isbirdeye = false;
init();
animate();
$("#btn").click(function(){
isbirdeye = !isbirdeye;
console.log(isbirdeye);
});
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
renderer.autoClear = false;
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 100000);
camera.position.set(-100,150,200);
controls = new THREE.OrbitControls(camera, renderer.domElement);
cameraHUD = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 100000);
camera.position.set(-100,150,200);
scene.add(cameraHUD);
camera_back = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 100000);
scene.add(camera_back);
statusP = window.document.getElementById('statusPrint');
var gridXZ = new THREE.GridHelper(1000, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
//scene.add(gridXZ);
THREE.ImageUtils.crossOrigin = '';
//////////////////////////
//road
var road = new THREE.Mesh(new THREE.BoxGeometry(800, 0, 800),
new THREE.MeshLambertMaterial({
map: THREE.ImageUtils.loadTexture('http://i.imgur.com/zbPzCZU.jpg'),
transparent: true,
opacity: 0.3,
}));
road.position.y = 1.5;
road.doubleSided = true;
road.receivedShadow = true;
scene.add(road);
/////////
//燈光
var light = new THREE.PointLight(0xffffff, 1);
light.position.set(150, 150, 150);
scene.add(light);
var amblight = new THREE.AmbientLight(0x404040); // soft white light
...