hw1
buttons
by chaiche
HTML
<div id="info">HW1
<br/>
<br/>
<br/>
<button id="toggle" style="width:20%">Toggle Turn</button>
<input id="chk" type="button" value="Analog" style="width:20%"/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js">
</script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var clockcircle, angle = 0, turn = false;
var time = new THREE.Clock();
var t=0;
var now=1;
var start=0, end = Math.PI/2;
init();
animate();
$("#toggle").click(function() {
turn = !turn;
});
$("#chk").click(function() {
if(document.getElementById('chk').value=='Analog'){
document.getElementById('chk').value='Quartz';
now=2;
var s=start,e=end;
end=0;start=Math.PI*2;
redraw();
start=s, end = e;
}
else if(document.getElementById('chk').value=='Quartz'){
document.getElementById('chk').value='Sector';
now=3;
} else{
document.getElementById('chk').value='Analog';
now=1;
redraw();
}
});
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry = new THREE.CircleGeometry(100,50);
var material = new THREE.MeshBasicMaterial({});
clockcircle = new THREE.Mesh(geometry, material);
scene.add(clockcircle);
var geometry = new THREE.BoxGeometry(15,25,15);
var material = new THREE.MeshBasicMaterial({color:0xADFF2F});
paint1 = new THREE.Mesh(geometry, material);
paint1.position.set(0,95,0);
scene.add(paint1);
var geometry = new THREE.CylinderGeometry(10, 10, 70, 32);
var material = new THREE.MeshBasicMaterial({color:0xFF3030});
paint2 = new THREE.Mesh(geometry, material);
paint2.position.set(0,30,0);
var geometry = new THREE.CylinderGeometry(0, 20, 20, 32);
var material = new THREE.MeshBasicMaterial({color: 0xFF3030});
paint3 = new THREE.Mesh(geometry, material);
paint3.position.set(0,70,0);
var geometry = new THREE.CircleGeometry(1,0);
var material = new...