hw1

buttons

by chaiche

HTML

<div id="info">HW1
  <br/> 
  <br/>
  <br/>
  <button id="toggle" style="width:20%">Toggle Turn</button>
  <input id="chk" type="button" value="Analog" style="width:20%"/>

</div>

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js">

</script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var clockcircle, angle = 0, turn = false;

var time = new THREE.Clock();
var t=0;
var now=1;
var start=0, end = Math.PI/2;

init();
animate();

$("#toggle").click(function() {
  turn = !turn;
});
$("#chk").click(function() {
	if(document.getElementById('chk').value=='Analog'){
  	document.getElementById('chk').value='Quartz';
    now=2;
    var s=start,e=end;
    end=0;start=Math.PI*2;
    redraw();
    start=s, end = e;
  }
  else if(document.getElementById('chk').value=='Quartz'){
  	document.getElementById('chk').value='Sector';
    now=3;
  }	else{
  	document.getElementById('chk').value='Analog';
    now=1;
    redraw();
  }
});

function init() {
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 500;
  controls = new THREE.OrbitControls(camera, renderer.domElement);

  var geometry = new THREE.CircleGeometry(100,50);
  var material = new THREE.MeshBasicMaterial({});
	clockcircle = new THREE.Mesh(geometry, material);
  scene.add(clockcircle);
  
  var geometry = new THREE.BoxGeometry(15,25,15);
  var material = new THREE.MeshBasicMaterial({color:0xADFF2F});
	paint1 = new THREE.Mesh(geometry, material);
  paint1.position.set(0,95,0);
  scene.add(paint1);
  
  var geometry = new THREE.CylinderGeometry(10, 10, 70, 32);
  var material = new THREE.MeshBasicMaterial({color:0xFF3030});
	paint2 = new THREE.Mesh(geometry, material);
  paint2.position.set(0,30,0);

  
  var geometry = new THREE.CylinderGeometry(0, 20, 20, 32);
  var material = new THREE.MeshBasicMaterial({color: 0xFF3030});
	paint3 = new THREE.Mesh(geometry, material);
  paint3.position.set(0,70,0);
  
  var geometry = new THREE.CircleGeometry(1,0);
  var material = new...