hw7 helper
blocker
by chaiche
HTML
<div id="info">hw7 helper
<br> blocker (for colored focus)
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r76/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 10px;
position: absolute;
}
#info {
position: absolute;
top: 3%;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
JavaScript
var renderer, camera, controls;
var pointLight;
// blocker pass
// 1st pass: torus (colorWrite off)
// 2nd pass: column
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
renderer.setClearColor(0x888888);
renderer.autoClear = false;
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.y = 0;
camera.position.z = 200;
camera.lookAt(new THREE.Vector3(0, 0, 0));
controls = new THREE.OrbitControls(camera, renderer.domElement);
///////////////////////////////////////////////////////////////////////
sceneMono = new THREE.Scene();
pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
sceneMono.add(pointLight);
torus = new THREE.Mesh(new THREE.TorusGeometry(10, 3, 16, 100),
new THREE.MeshLambertMaterial({
color: 0x12ffee,
colorWrite: false
}));
torus.scale.set(3, 3, 3);
torus.rotation.x = Math.PI / 2;
sceneMono.add(torus);
sceneColor = new THREE.Scene();
column = new THREE.Mesh(new THREE.BoxGeometry(20, 50, 20),
new THREE.MeshLambertMaterial({
color: 0xff1234
}));
sceneColor.add(pointLight);
sceneColor.add(column);
}
window.onresize = function() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
renderer.clear();
renderer.setClearColor(0x888888);
renderer.render(sceneMono, camera);
renderer.render(sceneColor, camera);
// block does not work for r70 (r73 & r76 ok)
// problem seems to be setting colorWrite
}