gameProgramming1

by chaiche

HTML

<div id="info">
  <p id ="hw-x">hw1<br>Press space to stop</p>
  <p id ="status">power = </p>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">


</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  //padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  padding : 0;
  overflow: hidden;
}
#hw-x{
  position: absolute;
  top:10px;
  width: 100%;
}
#status{
  position: fixed;
  bottom: 10px;
  width: 100%;
}

JavaScript

var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var cylinder;
var brakeOn = false;

var pos, vel, force;
var angle = 0;

var power;
var theta;
var mass=1;
var clock = new THREE.Clock();

var show_status;
var ok = false;

init();
animate();

function init() {
  scene = new THREE.Scene();

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 500;
  scene.add(camera);
  
  scene2 = new THREE.Scene();
  
  camera_2 = new THREE.OrthographicCamera(-10, 10, 10, -10, -10, 300);
  camera_2.position.z = 200;
  scene2.add(camera_2);

  // add my cylinder
  var geometry = new THREE.BoxGeometry(15, 2, 5);
  var material = new THREE.MeshNormalMaterial();
  //cylinder = new THREE.Mesh(geometry, material);
  //scene.add(cylinder);
  
  var src = "https://raw.githubusercontent.com/chaiche/programmingGame/master/json/porsche-cayman-threejs/porsche-cayman.json";
  var loader = new THREE.ObjectLoader();
  loader.load(src,function ( obj ) {
		
    cylinder = new THREE.Object3D();
    
    modle = obj.clone();
    modle.scale.set(10, 10, 10);
    modle.rotation.y = -Math.PI/2;
    cylinder.add(modle);

    scene.add(cylinder);
    
    ok = true;

	});
  
  
  createSpeedShow();
  
  
  
  
  
  ////////////////

  var gridXZ = new THREE.GridHelper(100, 10);
  gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
  scene.add(gridXZ);

  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  renderer.autoClear = false;

  controls = new THREE.OrbitControls(camera, renderer.domElement);

	//////////////////////
  pos = new THREE.Vector3();
  vel = new THREE.Vector3();
  force = new THREE.Vector3();
  
  power = 0;
  theta = 0;
  
  document.body.appendChild(renderer.domElement);
  
  show_status = document.getElementById("status");
}

function createSpeedShow(){
  var speedshow = new THREE.Object3D();
 ...