gameProgramming1
by chaiche
HTML
<div id="info">
<p id ="hw-x">hw1<br>Press space to stop</p>
<p id ="status">power = </p>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
//padding: 10px;
text-align: center;
color: #ffff00
}
body {
padding : 0;
overflow: hidden;
}
#hw-x{
position: absolute;
top:10px;
width: 100%;
}
#status{
position: fixed;
bottom: 10px;
width: 100%;
}
JavaScript
var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var cylinder;
var brakeOn = false;
var pos, vel, force;
var angle = 0;
var power;
var theta;
var mass=1;
var clock = new THREE.Clock();
var show_status;
var ok = false;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
scene2 = new THREE.Scene();
camera_2 = new THREE.OrthographicCamera(-10, 10, 10, -10, -10, 300);
camera_2.position.z = 200;
scene2.add(camera_2);
// add my cylinder
var geometry = new THREE.BoxGeometry(15, 2, 5);
var material = new THREE.MeshNormalMaterial();
//cylinder = new THREE.Mesh(geometry, material);
//scene.add(cylinder);
var src = "https://raw.githubusercontent.com/chaiche/programmingGame/master/json/porsche-cayman-threejs/porsche-cayman.json";
var loader = new THREE.ObjectLoader();
loader.load(src,function ( obj ) {
cylinder = new THREE.Object3D();
modle = obj.clone();
modle.scale.set(10, 10, 10);
modle.rotation.y = -Math.PI/2;
cylinder.add(modle);
scene.add(cylinder);
ok = true;
});
createSpeedShow();
////////////////
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
renderer.autoClear = false;
controls = new THREE.OrbitControls(camera, renderer.domElement);
//////////////////////
pos = new THREE.Vector3();
vel = new THREE.Vector3();
force = new THREE.Vector3();
power = 0;
theta = 0;
document.body.appendChild(renderer.domElement);
show_status = document.getElementById("status");
}
function createSpeedShow(){
var speedshow = new THREE.Object3D();
...