hw3

car

by chaiche

HTML

<div id="info">
  <p id='statusPrint'>123
  </p>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}
#statusPrint{
  color: blue
}

JavaScript

var scene, renderer, camera ,cameraHUD;
var controls;


var keyboard = new KeyboardState();
var car_speed = 15;
var car_theta = 0.35;
var clock = new THREE.Clock();
init();
animate();

function init() {
	scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 100000);
  camera.position.set(-100,150,200);
  controls = new THREE.OrbitControls(camera, renderer.domElement);
  
  
  
  
  var gridXZ = new THREE.GridHelper(1000, 10);
  gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
  scene.add(gridXZ);
  
  
  sphere = new THREE.Mesh( new THREE.SphereGeometry( 1, 32, 32 ), new THREE.MeshBasicMaterial( {color: 0xffff00} ));
  sphere.position.set(1/Math.sqrt(3),1/Math.sqrt(3),1/Math.sqrt(3));
  scene.add(sphere);
  console.log(sphere.position);
  
  sphere.position.applyAxisAngle (new THREE.Vector3(0,1,0), Math.PI/3*2);
  
  console.log(sphere.position);
  
  var i = (-1/2)-(1/(2*Math.sqrt(3)));
  console.log(i);
  
  
  window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
  controls.update();
  requestAnimationFrame(animate);
  renderer.render(scene, camera);
}