hw3
car
by chaiche
HTML
<div id="info">
<p id='statusPrint'>123
</p>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#statusPrint{
color: blue
}
JavaScript
var scene, renderer, camera ,cameraHUD;
var controls;
var keyboard = new KeyboardState();
var car_speed = 15;
var car_theta = 0.35;
var clock = new THREE.Clock();
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 100000);
camera.position.set(-100,150,200);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(1000, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
sphere = new THREE.Mesh( new THREE.SphereGeometry( 1, 32, 32 ), new THREE.MeshBasicMaterial( {color: 0xffff00} ));
sphere.position.set(1/Math.sqrt(3),1/Math.sqrt(3),1/Math.sqrt(3));
scene.add(sphere);
console.log(sphere.position);
sphere.position.applyAxisAngle (new THREE.Vector3(0,1,0), Math.PI/3*2);
console.log(sphere.position);
var i = (-1/2)-(1/(2*Math.sqrt(3)));
console.log(i);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}