JSFiddle - React, Tailwind, and code Playground
by Christian Sonne
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
//three.js r.62
var mesh, renderer, scene, camera, controls;
var t = 0, ambientFactor, canvas, textureImage;
let cylinders = [];
init();
animate();
function init() {
// info
info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '30px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.style.color = '#fff';
info.style.fontWeight = 'bold';
info.style.backgroundColor = 'transparent';
info.style.zIndex = '1';
info.style.fontFamily = 'Monospace';
info.innerHTML = 'Drag mouse to rotate camera; scroll to zoom';
document.body.appendChild( info );
renderer = new THREE.WebGLRenderer();
// renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.physicallyBasedShading = true;
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 10;
controls.maxDistance = 50;
// axes
scene.add( new THREE.AxisHelper( 20 ) );
// geometry
var geometry = new THREE.CylinderGeometry( 10, 10, 100, 16, true );
// image
var texture = new THREE.Texture( generateTexture() );
textureImage = texture.image
// material texture
var texture = new THREE.Texture( generateTexture() );
texture.needsUpdate = true; // important!
// material
var material = new THREE.MeshBasicMaterial( { map: texture, transparent: true } );
// mesh
mesh = new THREE.Mesh( geometry, material );
cylinders.push(mesh);
scene.add( mesh );
console.log(mesh)
}
let lastFrame = 0;
function animate(timestamp) {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
cylinders.forEach(cylinder=>{
/* cylinder.material.texture.map = new THREE.Texture(...