Wireframe#3
by ccammack
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/libs/dat.gui.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://threejs.org/examples/js/lines/LineMaterial.js"></script>
<script src="https://threejs.org/examples/js/lines/Wireframe.js"></script>
<script src="https://threejs.org/examples/js/lines/LineSegmentsGeometry.js"></script>
<script src="https://threejs.org/examples/js/lines/WireframeGeometry2.js"></script>
<body>
<button onclick="reattachFunction();">Reattach</button>
<button onclick="wireframeFunction();">Wireframe</button>
</body>
JavaScript
const scene = new THREE.Scene();
scene.add(new THREE.GridHelper(100, 10));
scene.add(new THREE.AxesHelper(50));
scene.background = new THREE.Color(0x444444);
const camera = new THREE.PerspectiveCamera(50, window.innerWidth/window.innerHeight, 0.01, 10000);
camera.position.set(3, 3, 3)
const light = new THREE.DirectionalLight('white', 8);
light.position.set(0, 10, 10);
scene.add(light)
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animation);
renderer.physicallyCorrectLights = true
document.body.appendChild(renderer.domElement);
function animation(time) {
renderer.render(scene, camera);
}
const controls = new THREE.OrbitControls(camera, renderer.domElement);
let loadedModel = null
let attachedModel = null
let wireframeModel = null
function attachModel() {
scene.remove(attachedModel)
scene.remove(wireframeModel)
setTimeout(() => {
attachedModel = loadedModel.clone(true)
scene.attach(attachedModel)
}, 1000);
}
new THREE.GLTFLoader().load(
'https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf',
function(gltf) {
loadedModel = gltf.scene
attachModel()
});
function reattachFunction(e) {
attachModel()
}
const material = new THREE.LineMaterial({
color: 0x4080ff,
linewidth: 1,
dashed: false
});
const size = renderer.getSize(new THREE.Vector2())
material.resolution.set(size.width, size.height)
function wireframeFunction(e) {
scene.remove(attachedModel)
// find Mesh nodes and generate Wireframes nodes; store that info in replacements map
const replacements = new Map()
wireframeModel = loadedModel.clone(true)
wireframeModel.traverse((n) => {
n.updateWorldMatrix()
//console.log("#1", n.id, n.name, n.type, n.rotation, n.matrixWorld)
const value={node: n, id: n.id, name: n.name, type: n.type, rotation: n.rotation, matrixWorld: n.matrixWorld}
// convert each Mesh node into a new Wireframe...