Helm
by ccammack
HTML
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.module.js"
}
}
</script>
<script type="x-shader/x-vertex" id="vertexShader">
attribute vec3 center;
varying vec3 vCenter;
void main() {
vCenter = center;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script type="x-shader/x-fragment" id="fragmentShader">
uniform float thickness;
varying vec3 vCenter;
void main() {
vec3 afwidth = fwidth( vCenter.xyz );
vec3 edge3 = smoothstep( ( thickness - 1.0 ) * afwidth, thickness * afwidth, vCenter.xyz );
float edge = 1.0 - min( min( edge3.x, edge3.y ), edge3.z );
gl_FragColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 );
gl_FragColor.a = edge;
}
</script>
CSS
body {
margin: 0;
}
JavaScript
import * as THREE from 'three';
import { GLTFLoader } from 'https://unpkg.com/three/examples/jsm/loaders/GLTFLoader.js';
const camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.z = 3;
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );
new GLTFLoader().load(
'https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf',
function(gltf) {
//console.log("gltf:", gltf);
//if (false)
{
gltf.scene.traverse (function (object) {
if (object.type === 'Mesh') {
//console.log("object before:", object);
object.geometry.deleteAttribute( 'normal' );
object.geometry.deleteAttribute( 'uv' );
const material = new THREE.ShaderMaterial({
uniforms: { 'thickness': { value: 0.1 } },
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
side: THREE.DoubleSide,
alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
});
material.extensions.derivatives = true;
material.needsUpdate = true;
object.material = material;
//console.log("object after:", object);
}
});
}
scene.add(gltf.scene);
});
function animation( time ) {
renderer.render( scene, camera );
}