JSFiddle - React, Tailwind, and code Playground
by Cody Bennett
CSS
body {
margin: 0;
}
JavaScript
import * as THREE from 'https://unpkg.com/three/build/three.module.js'
import { OBJLoader } from 'https://unpkg.com/three/examples/jsm/loaders/OBJLoader.js'
let camera, scene, renderer;
let loader, mesh;
init();
animate();
function init() {
loader = new OBJLoader();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
mesh = loader.parse( `
v 0.000000 0.200000 0.200000
v 0.000000 0.000000 0.200000
v 0.200000 0.000000 0.200000
v 0.200000 0.200000 0.200000
v 0.000000 0.200000 0.000000
v 0.000000 0.000000 0.000000
v 0.200000 0.000000 0.000000
v 0.200000 0.200000 0.000000
f 1 2 3 4
f 8 7 6 5
f 4 3 7 8
f 5 1 4 8
f 5 6 2 1
f 2 6 7 3
` );
scene.overrideMaterial = new THREE.MeshNormalMaterial();
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}