JSFiddle - React, Tailwind, and code Playground
by Cody Bennett
CSS
canvas {
position: absolute;
top: 0;
left: 0;
}
JavaScript
import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 10);
camera.position.z = 1;
const scene = new THREE.Scene();
const cubeGeometry = new THREE.BoxGeometry(0.2, 0.2, 0.2);
const cubeMaterial = new THREE.MeshNormalMaterial();
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
scene.add(cube);
renderer.setAnimationLoop(() => {
cube.rotation.x += 0.02;
cube.rotation.z += 0.02;
renderer.render(scene, camera);
});