JSFiddle - React, Tailwind, and code Playground
by Cody Bennett
CSS
body {
margin: 0;
}
canvas {
display: block;
}
JavaScript
import * as THREE from 'https://unpkg.com/three/build/three.module.js';
import { OrbitControls } from 'https://unpkg.com/three/examples/jsm/controls/OrbitControls.js';
let camera, scene, renderer, controls;
let geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
controls = new OrbitControls( camera, renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.y = camera.rotation.y;
controls.update();
renderer.render( scene, camera );
}