three.js dev template - module
HTML
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.module.js",
"three/addons/": "https://unpkg.com/three/examples/jsm/"
}
}
</script>
CSS
body {
margin: 0px;
}
JavaScript
// Simple three.js example
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let mesh, renderer, scene, camera, controls;
let mouseDown = false;
let mouseX = 0;
let mouseY = 0;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.OrthographicCamera(- window.innerWidth / 2, window.innerWidth / 2, window.innerHeight / 2, -window.innerHeight / 2, 1, 2000);
camera.position.set(0, 0, 1000);;
// controls
controls = new OrbitControls( camera, renderer.domElement );
controls.enablePan = true;
controls.enableZoom = true;
controls.enableRotate = false; // 关闭旋转
// light
const light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20,20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
let group = new THREE.Group();
for (let i = 0; i < 40; i++) {
for (let j = 0; j < 50; j++) {
let geometry = new THREE.PlaneGeometry(50, 50);
let material = new THREE.MeshBasicMaterial({ color: 0xff0000, side: THREE.DoubleSide });
let square = new THREE.Mesh(geometry, material);
square.isSelectable = true;
square.name = i + '-' + j
square.position.set(i * 60, j * 60, 0); // 设置正方形的位置
group.add(square);
}
}
scene.add(group);
}
function animate() {
requestAnimationFrame( animate );
//controls.update();
renderer.render( scene, camera );
}
document.addEventListener('pointerdown', function (event) {
mouseDown = true;
mouseX = event.clientX;
mouseY = event.clientY;
});
document.addEventListener('pointermove',...