JSFiddle - React, Tailwind, and code Playground
by caymanbruce
HTML
<canvas id='canvas'></canvas>
JavaScript
// Detecting a point is in a rotated rectangle area
// using vector based
const canvas = document.getElementById('canvas');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const ctx = canvas.getContext('2d');
class Rectangle {
constructor(x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.searchPoint = { x: 0, y: 0};
this.binding();
}
binding() {
let self = this;
window.addEventListener('mousemove', e => {
if (!e) return;
let rect = canvas.getBoundingClientRect();
let mx = e.clientX - rect.left - canvas.clientLeft;
let my = e.clientY - rect.top - canvas.clientTop;
self.searchPoint = { x: mx, y: my };
});
}
}
let rect = new Rectangle(canvas.width /2, canvas.height /2 - 30, 100, 60);
function vector(p1, p2) {
return {
x: (p2.x - p1.x),
y: (p2.y - p1.y)
};
}
function point(x, y) {
return { x, y };
}
// Vector dot operation
function dot(a, b) {
return a.x * b.x + a.y * b.y;
}
function pointInRect(p, rect, angle) {
let a = newPointTurningAngle(0, -rect.height / 2, angle);
let b = newPointTurningAngle(0, rect.height / 2, angle);
let c = newPointTurningAngle(rect.width, rect.height / 2, angle);
let AB = vector(a, b);
let AM = vector(a, p);
let BC = vector(b, c);
let BM = vector(b, p);
let dotABAM = dot(AB, AM);
let dotABAB = dot(AB, AB);
let dotBCBM = dot(BC, BM);
let dotBCBC = dot(BC, BC);
return 0 <= dotABAM && dotABAM <= dotABAB && 0 <= dotBCBM && dotBCBM <= dotBCBC;
}
function drawLine(x, y) {
ctx.strokeStyle = 'black';
ctx.lineTo(x, y);
ctx.stroke();
}
function text(text, x, y) {
ctx.font = "18px serif";
ctx.fillText(text, x, y);
}
function newPointTurningAngle(nx, ny, angle) {
return {
x: nx * Math.cos(angle) - ny * Math.sin(angle),
y: nx * Math.sin(angle) + ny * Math.cos(angle)
};
}
function animate() {
ctx.clearRect(0, 0, canvas.width,...