Draggable Column Chart fixing Datapoint to the nearest interval | CanvasJS - JavaScript Charts
Draggable Column Chart fixing Datapoint to the nearest interval | CanvasJS - JavaScript Charts
by canvasjs
HTML
<script src="https://canvasjs.com/assets/script/canvasjs.min.js"></script>
<script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
<div id="chartContainer" style="height: 370px; width: 100%;"></div>
JavaScript
window.onload = function() {
var chart = new CanvasJS.Chart("chartContainer", {
animationEnabled: true,
title: {
text: "Try Dragging Any Column to Resize"
},
axisX:{
minimum: 5,
maximum: 95
},
data: [{
type: "column",
dataPoints: [
{ x: 10, y: 71 },
{ x: 20, y: 55 },
{ x: 30, y: 50 },
{ x: 40, y: 65 },
{ x: 50, y: 95 },
{ x: 60, y: 68 },
{ x: 70, y: 28 },
{ x: 80, y: 34 },
{ x: 90, y: 14 }
]
}]
});
chart.render();
var xSnapDistance = chart.axisX[0].convertPixelToValue(chart.get("dataPointWidth")) / 2;
var ySnapDistance = 3;
var xValue, yValue;
var mouseDown = false;
var selected = null;
var changeCursor = false;
var timerId = null;
var yAxisIntervals = [];
function getNearestValue(currrentY, yAxisIntervals) {
var nearestYValue = yAxisIntervals[0];
var diff = Math.abs (currrentY - nearestYValue);
for (var i = 0; i < yAxisIntervals.length; i++) {
if (Math.abs (currrentY - yAxisIntervals[i]) < diff) {
diff = Math.abs (currrentY - yAxisIntervals[i]);
nearestYValue = yAxisIntervals[i];
}
}
return nearestYValue;
}
function getPosition(e) {
var parentOffset = $("#chartContainer > .canvasjs-chart-container").offset();
var relX = e.pageX - parentOffset.left;
var relY = e.pageY - parentOffset.top;
xValue = Math.round(chart.axisX[0].convertPixelToValue(relX));
yValue = Math.round(chart.axisY[0].convertPixelToValue(relY));
}
function searchDataPoint() {
var dps = chart.data[0].dataPoints;
for(var i = 0; i < dps.length; i++ ) {
if( (xValue >= dps[i].x - xSnapDistance && xValue <= dps[i].x + xSnapDistance) && (yValue >= dps[i].y - ySnapDistance && yValue <= dps[i].y + ySnapDistance) )
{
if(mouseDown) {
selected = i;
break;
} else {
changeCursor = true;
...