VexFlow Sandbox
Experiment with VexFlow
by ronyeh
HTML
<script src="https://unpkg.com/[email protected]/build/cjs/vexflow-debug.js"></script>
<div id="output"></div>
JavaScript
const {
Renderer,
Stave,
StaveNote,
Voice,
Formatter
} = Vex.Flow;
// Create an SVG renderer and attach it to the DIV element named "boo".
const div = document.getElementById('output');
const renderer = new Renderer(div, Renderer.Backends.SVG);
// Configure the rendering context.
renderer.resize(500, 500);
const context = renderer.getContext();
// Create a stave of width 400 at position 10, 40 on the canvas.
const stave = new Stave(10, 40, 400);
// Add a clef and time signature.
stave.addClef('treble').addTimeSignature('4/4');
// Connect it to the rendering context and draw!
stave.setContext(context).draw();
// Create the notes
const notes = [
// A quarter-note C.
new StaveNote({
keys: ['c/4'],
duration: 'q'
}),
// A quarter-note D.
new StaveNote({
keys: ['d/4'],
duration: 'q'
}),
// A quarter-note rest. Note that the key (b/4) specifies the vertical
// position of the rest.
new StaveNote({
keys: ['b/4'],
duration: 'qr'
}),
// A C-Major chord.
new StaveNote({
keys: ['c/4', 'e/4', 'g/4'],
duration: 'q'
}),
];
// Create a voice in 4/4 and add above notes
const voice = new Voice({
num_beats: 4,
beat_value: 4
});
voice.addTickables(notes);
// Format and justify the notes to 400 pixels.
new Formatter().joinVoices([voice]).format([voice], 350);
// Render voice
voice.draw(context, stave);