JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.proton.min.js"></script>
JavaScript
let camera, scene, renderer;
let proton;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 150;
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// proton
proton = new Proton();
var emitter = new Proton.Emitter();
//setRate
emitter.rate = new Proton.Rate(new Proton.Span(4, 16), new Proton.Span(0.01));
//addInitialize
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(6, 12));
emitter.addInitialize(new Proton.Life(3));
emitter.addInitialize(new Proton.V(45, new Proton.Vector3D(0, 1, 0), 180));
//addBehaviour
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(new Proton.Scale(0.1, 1.3));
var color1 = new THREE.Color(0xff0000);
var color2 = new THREE.Color(0xffff00);
var colorBehaviour = new Proton.Color(color1, color2);
emitter.addBehaviour(colorBehaviour);
emitter.emit();
//add emitter
proton.addEmitter(emitter);
//add renderer
proton.addRender(new Proton.SpriteRender(scene));
}
function animate() {
requestAnimationFrame(animate);
proton.update();
renderer.render(scene, camera);
}