JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.proton.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

let camera, scene, renderer;
let proton;

init();
animate();

function init() {

  camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
  camera.position.z = 150;

  scene = new THREE.Scene();

  renderer = new THREE.WebGLRenderer({
    antialias: true
  });
  renderer.setPixelRatio(window.devicePixelRatio);
  renderer.setSize(window.innerWidth, window.innerHeight);
  document.body.appendChild(renderer.domElement);

  // proton

  proton = new Proton();
  var emitter = new Proton.Emitter();

  //setRate
  emitter.rate = new Proton.Rate(new Proton.Span(4, 16), new Proton.Span(0.01));

  //addInitialize
  emitter.addInitialize(new Proton.Mass(1));
  emitter.addInitialize(new Proton.Radius(6, 12));
  emitter.addInitialize(new Proton.Life(3));
  emitter.addInitialize(new Proton.V(45, new Proton.Vector3D(0, 1, 0), 180));

  //addBehaviour
  emitter.addBehaviour(new Proton.Alpha(1, 0));
  emitter.addBehaviour(new Proton.Scale(0.1, 1.3));

  var color1 = new THREE.Color(0xff0000);
  var color2 = new THREE.Color(0xffff00);
  var colorBehaviour = new Proton.Color(color1, color2);
  emitter.addBehaviour(colorBehaviour);
  emitter.emit();

  //add emitter
  proton.addEmitter(emitter);

  //add renderer
  proton.addRender(new Proton.SpriteRender(scene));

}

function animate() {

  requestAnimationFrame(animate);
  proton.update();
  renderer.render(scene, camera);

}