JSFiddle - React, Tailwind, and code Playground

by bumpyshot

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, controls, scene, renderer;

init();
//render(); // remove when using next line for animation loop (requestAnimationFrame)
animate();

function init() {

  scene = new THREE.Scene();
  scene.background = new THREE.Color( 0xcccccc );
  scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );

  renderer = new THREE.WebGLRenderer( { antialias: true } );
  renderer.setPixelRatio( window.devicePixelRatio );
  renderer.setSize( window.innerWidth, window.innerHeight );
  document.body.appendChild( renderer.domElement );

  camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  camera.position.set( 400, 200, 0 );

  // controls

  controls = new THREE.OrbitControls( camera, renderer.domElement );

  //controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)

  controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
  controls.dampingFactor = 0.2;

  controls.screenSpacePanning = false;

  controls.minDistance = 100;
  controls.maxDistance = 500;

  controls.maxPolarAngle = Math.PI / 2;

  // world

  var geometry = new THREE.CylinderBufferGeometry( 0, 10, 30, 4, 1 );
  var material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );

  for ( var i = 0; i < 500; i ++ ) {

    var mesh = new THREE.Mesh( geometry, material );
    mesh.position.x = Math.random() * 1600 - 800;
    mesh.position.y = 0;
    mesh.position.z = Math.random() * 1600 - 800;
    mesh.updateMatrix();
    mesh.matrixAutoUpdate = false;
    scene.add( mesh );

  }

  // lights

  var light = new THREE.DirectionalLight( 0xffffff );
  light.position.set( 1, 1, 1 );
  scene.add( light );

  var light = new THREE.DirectionalLight( 0x002288 );
  light.position.set( - 1, - 1, - 1 );
  scene.add( light );

  var light = new THREE.AmbientLight( 0x222222 );
  scene.add( light );

  //

  window.addEventListener( 'resize',...