JSFiddle - React, Tailwind, and code Playground
by bumpyshot
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/107/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
var controls;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 5;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry();
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
controls = new THREE.OrbitControls( camera, renderer.domElement );
var minPan = new THREE.Vector3( - 2, - 2, - 2 );
var maxPan = new THREE.Vector3( 2, 2, 2 );
var _v = new THREE.Vector3();
controls.addEventListener("change", function() {
_v.copy(controls.target);
controls.target.clamp(minPan, maxPan);
_v.sub(controls.target);
camera.position.sub(_v);
})
scene.add( new THREE.AxesHelper( 2 ) );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}