JSFiddle - React, Tailwind, and code Playground

by bumpyshot

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/107/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;
var controls;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 5;

    scene = new THREE.Scene();

    geometry = new THREE.BoxGeometry();
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		controls = new THREE.OrbitControls( camera, renderer.domElement );
    
    var minPan = new THREE.Vector3( - 2, - 2, - 2 );
		var maxPan = new THREE.Vector3( 2, 2, 2 );
		var _v = new THREE.Vector3();
    
    controls.addEventListener("change", function() {
    	_v.copy(controls.target);
    	controls.target.clamp(minPan, maxPan);
      _v.sub(controls.target);
      camera.position.sub(_v);
    })
		
		scene.add( new THREE.AxesHelper( 2 ) );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}