JSFiddle - React, Tailwind, and code Playground
by Gwyn Milcote
HTML
misc notes
JavaScript
/*
three.js
Looking for some help with coding platformer controls. Similar style as 'Spyro the Dragon':
- Camera follows player model, but isn't completely fixed. When player turns around or jumps up, the camera movement is slightly delayed. I'm having the most trouble making this look smooth and natural.
- Collision detection.
- not sure if physics engine needed. not doing much fancy stuff, just jumping and gliding, between solid surfaces. there are no moving or falling objects.
*/