JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/examples/js/WebGL.js"></script>
<script src="https://threejs.org/build/three.js"></script>

JavaScript

if ( WEBGL.isWebGLAvailable() === false ) {

	document.body.appendChild( WEBGL.getWebGLErrorMessage() );

}

var camera, scene, renderer, stats, materials = [], parameters;
var mouseX = 0, mouseY = 0;

var rowCount= 20;
var columnCount=30;
var stepCount = 1;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 85, window.innerWidth / window.innerHeight, 1, 2000 );
	camera.position.z = 500;
	camera.position.x = 10;
	camera.position.y = 9;

	scene = new THREE.Scene();

	

	var textureLoader = new THREE.TextureLoader();

	


	var material = {};
	var particles = {};
	var geometry = {};
	var texture = {};
	imageCount = 0;

	// DOES NOT WORK
	// var originalTexture = textureLoader.load('https://images.unsplash.com/photo-1533467915241-eac02e856653?ixlib=rb-1.2.1&auto=format&fit=crop&w=1000&q=80');

	for(i=0;i<rowCount;i++){
	  for(j=0;j<columnCount;j++){

	  	// DOES NOT WORK
	  	// texture[imageCount] = originalTexture.clone();
	  	texture[imageCount] = textureLoader.load('https://images.unsplash.com/photo-1533467915241-eac02e856653?ixlib=rb-1.2.1&auto=format&fit=crop&w=1000&q=80');
	  	texture[imageCount].repeat.set(1/columnCount, 1/rowCount);
	  	texture[imageCount].offset.y = 1/rowCount * i;
	  	texture[imageCount].offset.x = 1/columnCount * j;

	  	geometry[imageCount] = new THREE.BufferGeometry();

  		var x = j*2;
  		var y = i*2;
  		var z = 1;

  		vertice1 = [];
  		geometry[imageCount].addAttribute( 'position', new THREE.Float32BufferAttribute([x, y, z], 3 ) );

  		material = new THREE.PointsMaterial( { size: 2, map: texture[imageCount], depthTest: true, transparent: false } );
  		particles = new THREE.Points( geometry[imageCount], material );
  		scene.add(particles);
	    imageCount++;

	  }
	}

	renderer = new THREE.WebGLRenderer();
	renderer.setPixelRatio( window.devicePixelRatio );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate()...