Javascript

HTML

<link href='https://fonts.googleapis.com/css?family=Play:400,700' rel='stylesheet' type='text/css'>
<canvas id="game-canvas" width="640" height="640"></canvas>

CSS

body, html{
  background-color: #EEEEEE;
  width: 100%;
  height: 100%;
  overflow: hidden;
}

canvas {
  display: block;
  margin: auto;
  position :absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
  
  image-rendering: optimizeSpeed;
  image-rendering: -moz-crisp-edges;
  image-rendering: -webkit-optimize-contrast;
  image-rendering: optimize-contrast
}

JavaScript

/* Simple JavaScript Inheritance
 * By John Resig http://ejohn.org/
 * MIT Licensed.
 */
// Inspired by base2 and Prototype
(function(){
  var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
 
  // The base Class implementation (does nothing)
  this.Class = function(){};
 
  // Create a new Class that inherits from this class
  Class.extend = function(prop) {
    var _super = this.prototype;
   
    // Instantiate a base class (but only create the instance,
    // don't run the init constructor)
    initializing = true;
    var prototype = new this();
    initializing = false;
   
    // Copy the properties over onto the new prototype
    for (var name in prop) {
      // Check if we're overwriting an existing function
      prototype[name] = typeof prop[name] == "function" &&
        typeof _super[name] == "function" && fnTest.test(prop[name]) ?
        (function(name, fn){
          return function() {
            var tmp = this._super;
           
            // Add a new ._super() method that is the same method
            // but on the super-class
            this._super = _super[name];
           
            // The method only need to be bound temporarily, so we
            // remove it when we're done executing
            var ret = fn.apply(this, arguments);        
            this._super = tmp;
           
            return ret;
          };
        })(name, prop[name]) :
        prop[name];
    }
   
    // The dummy class constructor
    function Class() {
      // All construction is actually done in the init method
      if ( !initializing && this.init )
        this.init.apply(this, arguments);
    }
   
    // Populate our constructed prototype object
    Class.prototype = prototype;
   
    // Enforce the constructor to be what we expect
    Class.prototype.constructor = Class;
 
    // And make this class extendable
    Class.extend = arguments.callee;
   
    return Class;
  };
})();


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