<!--
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This is a JSFiddle example of "Cacatoo". This HTML page does not contain the code itself,
but determines where the grids, graphs, buttons, etc are placed. The real code is in the
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###########################################################################################
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<html>
<script src="https://bramvandijk88.github.io/cacatoo/scripts/cacatoo.js"></script>
<script src="https://bramvandijk88.github.io/cacatoo/scripts/all.js"></script> <!-- Dependencies
<link rel="stylesheet" href="style.css"> <!-- Set style sheet -->
<head>
<title>Cacatoo examples</title>
</head>
<script>
/*-------------------------End user-defined code ---------------------*/
</script>
<body onload="cacatoo()">
<div class="header" id="header">
<h2>Cacatoo (example project)</h2>
</div>
<div class="content" id="canvas_holder"> </div>
<div class="content" id="graph_holder"> </div>
<div class="content" id="form_holder"></div>
<div class="footer" id="footer"></div>
</body>
</html>
/*-----------------------Start user-defined code ---------------------*/
let sim;
dAh = 0.8
dAv = 1.5
dIh = 1.5
dIv = 1
function cacatoo() {
let config = {
title: "Striped Turing patterns",
description: "\"The stripes are easy, but what about the horse part?<br>(use mouse/touch to bleach the stripes)",
maxtime: 10000,
ncol: 350,
nrow: 350, // dimensions of the grid to build
wrap: [true, true], // Wrap boundary [COLS, ROWS]
scale: 1, // scale of the grid (nxn pixels per grid cell
show_gridname: true,
graph_interval: 5,
graph_update: 20,
printcursor: false,
bgcolour: 'white'
}
sim = new Simulation(config)
sim.makeGridmodel("turing")
sim.turing.colourGradient("activator", 200, [255,255,255], [0,0,0])
sim.createDisplay_continuous({model:"turing", property:"activator", label:"Activator density", // Createa a display for a continuous variable (ODE state for external resources)
minval:0, maxval:1, num_colours:200, decimals: 2})
let act = 0.5
let inh = 0.5
let d = 0.05
// Initialise the left 3 cols with activator and inhibitor
for (let x = 0; x < sim.turing.nc; x++)
for (let y = 0; y < sim.turing.nr; y++)
{
sim.turing.grid[x][y].activator = 1 + 50*sim.rng.genrand_real1()
sim.turing.grid[x][y].inhibitor = 1
}
// The nextState function has 3 steps: 1) ODE integration, 2) Diffusion, 3) Update what is displayed on the grid
sim.turing.nextState = function (x, y) // Define the next-state function.
{
let thisgp = this.grid[x][y]
let gp = thisgp //this.getNeighbour(this,x,y,1) // grid[x][y]
let act_new = gp.activator + (act * gp.activator - inh * gp.inhibitor - d * gp.activator * gp.activator)
let inh_new = gp.inhibitor + (act * gp.activator - inh * gp.inhibitor - d * gp.inhibitor * gp.inhibitor)
thisgp.activator =...
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