Cacatoo - Forest fire

by bramvandijk88

HTML

<!-- 
  ###########################################################################################
    This is a JSFiddle example of "Cacatoo". This HTML page does not contain the code itself,
    but determines where the grids, graphs, buttons, etc are placed. The real code is in the 
    Javascript Tab. I recommend enabling "Tabs (Columns)" under the settings in the top-right. 
  ###########################################################################################
-->

<html>
  <script src="https://bramvandijk88.github.io/cacatoo/scripts/cacatoo.js"></script>
		  <script src="https://bramvandijk88.github.io/cacatoo/scripts/all.js"></script>  

  <head>
    <title>Cacatoo examples</title>
  </head>


  <script>
    /*-------------------------End user-defined code ---------------------*/

  </script>

  <body onload="cacatoo()">
    

		<div class="", id="all_holder">		
			<div class="content" id="canvas_holder"> </div>
			<div class="content" id="graph_holder"> </div>
		<div class="content" id="form_holder"></div>
		</div>


    
  </body>

</html>

CSS

body {
  font-family: 'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif;
  background-color: #f0f0f0;
  margin: 10px;
  font-size: 13px;
}

/* Style the header */
.header {
  background-color: rgb(111, 146, 170);
  display: block;
  border: 0px solid #f0f0f0;
  box-shadow: 3px 1px 0px #24242444;
  border-radius: 15px 15px 0px 0px;
  padding: 10px;
  text-align: center;
  font-size: 20px;
  font-weight: 900;
  color: #ffffff;
}


.logos {
  z-index: -1;
  vertical-align: middle;
  display: inline-block;
  padding-left: 10px;
  padding-top: 10px;
}

.example_card {
  width: 220px;
  height: 220px;
  background-color: rgb(151, 183, 204);
  box-shadow: rgba(100, 100, 111, 0.1) 20px 7px 29px 0px;
  /* font-weight: bold; */
  color: rgb(229, 239, 245);
  font-size: 12px;
  line-height: 25px;
  margin: 25px;
  padding: 20px;
  padding-bottom: 40px;
  padding-top: 10px;
  border-radius: 0px 0px 0px 0px;
  display: inline-block;
  transition: all 100ms ease-out 200ms;
  transition-delay: 0s;
}

.example_card_img {
  width: 100%;
  height: 100%;
  border-radius: 0px 0px 0px 0px;
  background-position: 45% 50%;
  background-repeat: no-repeat;
  background-size: cover;
}

.example_card:hover {
  background-color: rgb(151, 183, 204);
  font-size: 12px;
  color: black;
  border-radius: 30px 0px 30px 0px;
  box-shadow: rgba(100, 100, 111, 0.3) 0px 0px 29px 0px;
}

.example_card:active {
  background-color: rgb(151, 183, 204);
  font-size: 12px;
  padding-top: 11px;
  height: 199px;
  color: black;
  box-shadow: rgba(100, 100, 111, 0.3) 0px 0px 29px 0px;
}


/* Content (grid, graphs, sliders) */
.content {
  text-align: center;
  /*border-bottom: 1px dashed #88888844;*/
  /*background-color: #000000;*/
  padding: 5px;
}

/* Output div */
.output {
  border-radius: 8px 8px 8px 8px;
  margin: 30px;
  height: 300px;
  overflow-y: scroll;
  font-size: 11px;
  text-align: left;
  /*background-color: #000000;*/
  color: #00FF00;
...

JavaScript

/*-----------------------Start user-defined code ---------------------*/
var TreeDensity = 0.40
    let sim;

    function cacatoo() {

        let config = {
            title: "Forest Fire",
            description: "Start another fire by clicking somewhere in the forest (mouse only)",
            maxtime: 1000000,
            seed:1,
            ncol: 330,
            nrow: 150,		                        // dimensions of the grid to build
            wrap: [true, true],                    // Wrap boundary [COLS, ROWS]   
            scale:2,				                // scale of the grid (nxn pixels per grid cell)
					statecolours: { 'type': { 'ground': [100,80,30],"tree":[0,200,0], 'burned': "black" } },    

        }

        sim = new Simulation(config)

        sim.makeGridmodel("forest");
        sim.createDisplay("forest", "type", "Tile type")
       
				sim.reset = function(){
							for (let i = 0; i < sim.forest.nc; i++)                             for (let j = 0; j < sim.forest.nr; j++)  sim.forest.grid[i][j].type= sim.rng.random() < TreeDensity ? 'tree': 'ground'
		
		sim.forest.grid[sim.forest.nc/2][sim.forest.nr/2].type='burned'	
		

							sim.forest.resetPlots()
				}
						
				sim.reset()

				
        sim.forest.nextState = function (i, j)   
        {
				if (this.grid[i][j].type == 'tree' && sim.forest.countMoore8(this, i, j, 'type','burned') > 0) this.grid[i][j].type = 'burned'         }

        sim.forest.update = function () {
            this.synchronous()                              
        }
        
				sim.addSlider('TreeDensity',min=0,max=0.6)
				sim.addButton("Reset trees", function () { sim.reset() })
        
        
        sim.addStatebrush("forest", "type", 'burned', 1)
        sim.start()
    }