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<html>
<script src="https://bramvandijk88.github.io/cacatoo/scripts/cacatoo.js"></script>
<script src="https://bramvandijk88.github.io/cacatoo/scripts/all.js"></script> <!-- Dependencies
<link rel="stylesheet" href="style.css"> <!-- Set style sheet -->
<head>
<title>Cacatoo examples</title>
</head>
<script>
/*-------------------------End user-defined code ---------------------*/
</script>
<body onload="cacatoo()">
<div class="header" id="header">
<h2>Cacatoo (example project)</h2>
</div>
<div class="content" id="canvas_holder"> </div>
<div class="content" id="graph_holder"> </div>
<div class="content" id="form_holder"></div>
<div class="footer" id="footer"></div>
</body>
</html>
// First, we define a few 'variables', which we can use to ajust the model later
var sim; // This 'global' variable will hold the entire simulation
var base_fitness_1 = 1e-20
var base_fitness_2 = 1e-20
var helper_rate_type_1 = 5.0 // Determines how much help a 'cooperative' individual gives to its neighbours
var helper_rate_type_2 = 0.00 // Determines how much help a 'cheating' individual gives to its neighbours
var death = 0.15 // Determines how often an individual spontaneously dies, making a new spot available
var movement = 0.8 // Determines how much individuals 'move around'
/**
* function cacatoo() contains all the user-defined parts of a cacatoo-model. Configuration, update rules, what is displayed or plotted, etc. It's all here.
*/
function cacatoo() {
/*
1. SETUP. First, set up a configuration-object. Here we define how large the grid is, how long will it run, what colours will the critters be, etc.
*/
let config = { // Configuration of your model. How large is the grid, how long will it run, what colours will the critters be, etc.
title: "Simulating cooperation",
description: "",
maxtime: 1000000,
ncol: 200,
nrow: 200, // dimensions of the grid to build
seed: 61,
wrap: [true, true], // Wrap boundary [COLS, ROWS]
scale: 3, // scale of the grid (nxn pixels per grid point)
graph_interval: 5,
graph_update: 10,
statecolours: {
'type': {
'Cooperator': 'gold',
'Cheater': 'violet'
},
'alive': {
1: 'white'
}
}
}
/*
1. SETUP. (continued) Now, let's use that configuration-object to generate a new Cacatoo simulation
*/
sim = new Simulation(config) // Initialise a new Simulation instance with configuration given above
sim.makeGridmodel("coop") // Make a new gridmodel named cheater
sim.initialise = function() {
sim.coop.clearGrid()
let init_individuals = [{
type: "Cooperator",
alive: 1,
...
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