Audio Buffer Example
by bradisbell
HTML
<input type="file" accept="audio/*" />
JavaScript
const audioContext = new AudioContext();
let buffer;
document.addEventListener('DOMContentLoaded', (e) => {
document.querySelector('input[type="file"]').addEventListener('change', async (e) => {
// Start the AudioContext, now that we have user ineraction
audioContext.resume();
// Ensure we actually have at least one file before continuing
if ( !(e.currentTarget.files && e.currentTarget.files[0]) ) {
return;
}
// Read the file and decode the audio
buffer = await audioContext.decodeAudioData(
await e.currentTarget.files[0].arrayBuffer()
);
});
});
document.addEventListener('keydown', (e) => {
// Ensure we've loaded audio
if (!buffer) {
return;
}
// Create the node that will play our previously decoded buffer
bufferSourceNode = audioContext.createBufferSource();
bufferSourceNode.buffer = buffer;
// Hook up the buffer source to our output node (speakers, headphones, etc.)
bufferSourceNode.connect(audioContext.destination);
// Adjust pitch based on the key we pressed, just for fun
bufferSourceNode.detune.value = (e.keyCode - 65) * 100;
// Start playing... right now
bufferSourceNode.start();
});