JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://canvasjs.com/assets/script/canvasjs.min.js"></script>
<script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
    
  <div id="chartContainer" style="height: 300px; width: 100%;"></div>

JavaScript

var chart = new CanvasJS.Chart("chartContainer", {  
	dataPointWidth: 20,
  title: {
    text: "Try dragging column to reposition dataPoint",
  },
  axisX: {
  	minimum: 0,
    maximum: 100
  },
  data: [
    {
      type: "column",
      dataPoints: [
        { x: 10, y: 71 },
        { x: 20, y: 55 },
        { x: 30, y: 50 },
        { x: 40, y: 65 },
        { x: 50, y: 95 },
        { x: 60, y: 68 },
        { x: 70, y: 28 },
        { x: 80, y: 34 },
        { x: 90, y: 14 }
      ]
    }                   
  ]
});

chart.render();

var xSnapDistance = chart.axisX[0].convertPixelToValue(chart.get("dataPointWidth")) / 2;
var ySnapDistance = 3;

var xValue, yValue, relX, relY;

var mouseDown = false;
var selected = null;
var changeCursor = false;

var timerId = null;

function getPosition(e) {
  var parentOffset = $("#chartContainer > .canvasjs-chart-container").offset();          	
  relX = e.pageX - parentOffset.left;
  relY = e.pageY - parentOffset.top;
  xValue = Math.round(chart.axisX[0].convertPixelToValue(relX));
  yValue = Math.round(chart.axisY[0].convertPixelToValue(relY));
}

function searchDataPoint() {
  var dps = chart.data[0].dataPoints;
  for(var i = 0; i < dps.length; i++ ) {

    if((relX <= chart.axisX[0].convertValueToPixel(dps[i].x) + (chart.dataPointWidth))/2 && relX >= chart.axisX[0].convertValueToPixel(dps[i].x) - (chart.dataPointWidth)/2 && (yValue <= dps[i].y - ySnapDistance)) {
      if(mouseDown) {
        selected = i;
        break;
      }
      else {
        changeCursor = true;
        break; 
      }
    } else {
      selected = null;
      changeCursor = false;
    }
  }

}

jQuery("#chartContainer > .canvasjs-chart-container").on({
  mousedown: function(e) {
    mouseDown = true;
    getPosition(e);  
    searchDataPoint();
  },
  mousemove: function(e) {
    getPosition(e);
    if(mouseDown) {
      clearTimeout(timerId);
      timerId = setTimeout(function(){
        if(selected != null) {
         ...