JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdn.jsdelivr.net/npm/three@0.118/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
var defaultRotation = new THREE.Quaternion(); // default rotation
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 5;
scene = new THREE.Scene();
geometry = new THREE.ConeBufferGeometry( 0.2, 1 );
geometry.rotateX( Math.PI * 0.5 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
scene.add( new THREE.AxesHelper() );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotateY( 0.01 );
var angle = defaultRotation.angleTo( mesh.quaternion );
console.log( THREE.Math.radToDeg( angle ) );
renderer.render( scene, camera );
}