JSFiddle - React, Tailwind, and code Playground
by Burkhard GS
HTML
<script src="https://raw.github.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
renderer = new THREE.CanvasRenderer();
// SWITCH HERE
// renderer = new THREE.WebGLRenderer();
var container, stats;
var camera, scene, renderer;
var cube, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.y = 150;
camera.position.z = 500;
scene = new THREE.Scene();
// Cube
var geometry = new THREE.CubeGeometry(300, 300, 300);
for (var i = 0; i < geometry.faces.length; i++) {
// geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
}
var wireframeMaterial = new THREE.MeshBasicMaterial({
color: 0x00ee00,
wireframe: true,
transparent: true,
opacity: .5
});
cube = new THREE.Mesh(geometry, wireframeMaterial);
cube.position.y = 150;
scene.add(cube);
cube.rotation.x = .615;
cube.rotation.y = .785;
// Render
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//
function onDocumentMouseDown(event) {
event.preventDefault();
...