JSFiddle - React, Tailwind, and code Playground
by boulabiar
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75,
window.innerWidth/window.innerHeight,
0.1,
1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
var urlsuze = "http://pages.cs.wisc.edu/~lizy/mrdoob-three.js-ef5f05d/examples/obj/leeperrysmith/LeePerrySmith.js";
//"http://jeromeetienne.github.io/threex.domevents/examples/bower_components/threex.suzanne/models/Suzanne.js";
var loader = new THREE.JSONLoader();
var suze = new THREE.JSONLoader().load(urlsuze, function( geometry1 ){
// make the monkey to face the camera
geometry1.applyMatrix( new THREE.Matrix4().makeRotationX(Math.PI / 2) )
geometry1.applyMatrix( new THREE.Matrix4().makeScale(0.5, 0.5, 0.5) )
scene.add(geometry1);
};
var render = function () {
requestAnimationFrame(render);
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
renderer.render(scene, camera);
};
render();